The famous Robot Wars Arena has received a makeover for the new series, complete with new hazards which competitor robots must watch out for.
Note: Info about the new series is still coming in. We're updating these pages as fast as we can but some of the info here will be out of date.
The Pit of Oblivion
The Pit of Oblivion is probably the most famous Robot Wars Arena hazard, and makes a triumphant return for the new series. Marked out with a thick red line around its perimeter, the new pit is slightly larger than the original version. Competitors or the House Robots can activate it by pressing on a tyre mounted on the arena wall. The pit no longer produces a plume of thick smoke when a robot falls in.
Spikes are making their return to the Robot Wars Arena for the first time since Series 3. The original versions were removed after causing several controversies during the Third Wars, affecting the outcome of several fights by overturning one of the competitor robots. The new spikes come up from the floor much more slowly, and modern robots are much better at self righting so hopefully this should no longer be an issue.
The Flame Pit
Another popular hazard, the Flame Pit has been a feature of the arena since the very first series of Robot Wars. The new Flame Pit is larger than the original and rather than having constantly burning flames, it only activates when a competitor robot drives over it. With the absence of the flame jets and Sgt Bash, the Flame Pit is the only fire threat present in the new arena.
The Floor Flipper
The Floor Flipper is much more powerful than before, and is capable of throwing even heavyweight robots right across the arena. Unlike the old version, the flipper is angled diagonally which means that when a robot is flipped it actually flies towards The Pit. The panel that raises from the floor now also has a protective covering so robots and debris cannot fall underneath when it fires, as happened several times with the original version.